![]() Each replacement being subject to the same RNG means there's even a chance to replace the dismissed item with the same thing. However, being able to dismiss items individually in hopes of replacing them with better prizes (for me) means that over the course of the event, I might, emphasis might, gather enough wanted prizes to spend the diamonds. ![]() Dismissing one crap load of reindeer prizes I won't buy, to replace them with another crap load of reindeer prizes I won't buy means I won't buy. No, the target demographic for this offer are the one's selling their TFs to the AD then paying 40,000 trade coins for 50 goods.Ĭlick to expand.If the idea is for someone like me to spend diamonds to purchase the set, this makes no sense. Not that we don t typically spend diamonds, but that we have cities that don't require it. However, I can acknowledge that neither you or I are the target demographic for this offer. Regardless, a mechanism like that would likely make the difference between me spending the diamonds to buy an not. You can only dismiss each reindeer one at a time, once every 24 hours, once in total. There are a number of limitations they could put on the dismiss/replace mechanism to maintain balance. Once you fill that spot, you can dismiss another prize in the collection. They could make so that once it's filled, you can dismiss one prize. If nothing else, each dismissed/replaced reindeer would increase the likelihood I'd buy the collection. Being able to dismiss items I don't find valuable then in hopes of replacing them with something I do find valuable would be useful. At this stage, without it, I doubt I will spend the diamonds, even though the ones I would use I have acquired for free. Click to expand.That would be a nice feature.
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